top of page

3D & Technical Work

Modular Spaceship Bridge with live texture changes (Unreal 4)

Blueprint & Material Setups (Spaceship Bridge)

Live Screen Texture Swapping

Live Screen Flickering

Emissive Light

Gibson Les Paul

For this, I used two texture samples plugged into a lerp, which recieved information from another set of blueprints with a time value that allowed the model to change between textures at regular intervals.

The live screen flickering uses exactly the same blueprint setup as the texture change shown above. The only differences are the textures. One being a solid black colour and the other an error message, which gives a flickering effect when changing between. The other change is the time setting being at a lower value which means the texture will change more rapidly, giving the illusion of flickering.

Emissive light settings work similar to a texture change, except that the glow colours plug into the emissive color point. And the texture that will have this effect applied to will be connected to the base color section.

These are all the repeating assets that I used to build the majority of the scene with.

The unique assets include the floor, ceiling and raised floor sections which have their own unique textures and shape.

Will Hunter

bottom of page